I like boardgames as much as the next guy. But I love Beowulf, definitely more than the next guy. So I was glad to see (thanks to Scott Nokes) a detailed and overall favorable review on Cinerati of a new boardgame, Beowulf the Legend, by Fantasy Flight. Artwork for the game is by John Howe, well known Tolkien artist.
This game looks interesting in that it seems like it might capture a certain flavor of the poem. The goal is very Germanic: glory. With each event, players gain fame, which is ultimately the goal: "In most of the episodes players compete for fame and awards ... Whoever has the most fame and the most treasure to their name becomes Beowulf's successor and wins the game." Compare the last three lines of the poem, spoken about Beowulf: "They said that he was, among all the world's kings, The most generous of men, and the most gracious, The most protective of his people, and the most desirous of honor [lof-geornost]."
Another interesting aspect is how the proud warrior-players handle situations. Players handle the various episodes (minor, major, and treasure: 36 total) by playing Activity Cards such as Travelling, Friendship, Wit, Courage, and Fighting. At certain episodes, you all play cards in turn, going clockwise from player to player, after the fashion of betting: your card has to be worth the same or more than whatever card's currently worth the most. I mean, your goal isn't just defeating the monster, it's that everyone might know that you defeated the monster--and in impressive fashion. So when you see how your companion is getting ready for the attack, you don't dare do anything less than he, or he'll get more of the glory! Think of how Beowulf's companions all went to sleep with their weapons waiting for Grendel, but Beowulf, before retiring, made sure everyone knew that he wasn't even going to use his sword to kill Grendel--that would be too easy!
There are also simultaneous play episodes (Hrothgar's Hall, Grendel's Attack), when "Beowulf" asks all his companions to tackle the situation together. There are episodes of Risk (Sail to Geatland) and Opportunity (Great Rewards, Break Ranks?, Many Friendships), which may leave you with fame, treasure, misfortune, or injury.
The rules (pdf) list the following episodes (running commentary sold separately):
King Hygelac's Court (hwaet, no Scyld Scefing?)
Sail to Denmark (keepin' your head above water...)
King Hrothgar's Hall (welcome to Denmark, Mr. Lambert)
Prepare for Encounter (can you stand the suspense?)
Grendel's Attack (Moor's Attacks!)
Great Rewards (will you get some?)
Celebration (yes, you can earn praise among men for how hard you party)
Sea-Hag's Attack (= Grendel's Mother)
Prepare Pursuit (gatherin' the posse)
Hunting the Sea-Hag (follow your hart)
Encounter the Sea-Hag (underwater and stuff)
Sail to Geatland (makin' a wave when you can...)
King Hygelac (who da man?)
Presentation of Gifts (no this isn't a Swedish Mass)
Raid against Friesland (many are killed but few are Frisian)
Swedish Betrayal (Westu hál; ferðu, Heardred)
Beowulf becomes King (aaah, he da man)
Strong Alliances (anytime you need a friend...)
Geatland Prospers (good times)
Peace Returns (Good Times!)
Many Friendships (will they last?)
Golden Goblet (what could possibly...)
Dragon's Rampage (o-oh)
Iron Shield (as opposed to the Steel Curtain)
Break Ranks (will you, too, leave me?)
Dragon Battle (fighting that pernicious Thread of fate)
Recover Treasures (you can't take it with you)
Death of Beowulf (will you, now, be da man?)
Looks like I'll have to add this to my Christmas list. :-)
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